Godot Order of Execution of Event Functions
Aug 22, 2022
The order of execution of event functions is as follows:
_Init()
_Notification()
_EnterTree()
_Ready()
_Input()
_UnhandledInput()
_UnhandledKeyInput()
_PhysicsProcess()
_Draw()
_Process()
_ExitTree()
If you're wondering why the above functions are capitalized in that manner, that’s how they appear when using C#. The ones in italics are those which I was not able to override.
I had to dig unnecessarily deep to find this information, so hopefully, this helps someone else.